Game mechanics

Results: 258



#Item
141Video game development / Valve / Fluid mechanics / Software development / SPX Corporation / Piping / Plumbing

NEWS RELEASE   SPX and McJunkin Red Man Enter into Distribution Agreement for M&J Valve Houston, TX, USA, November 20, [removed]SPX, a leading supplier of flow

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Source URL: www.technologynewsroom.com

Language: English - Date: 2014-11-20 04:46:16
142Valves / Water industry / Video game development / Four-way valve / Construction / Piping / Plumbing / Fluid mechanics

Technical Tips Operation of 3-Position Pneu-Turn® Cylinders The purpose of this document is to help distributors and customers properly plumb a 3-Position Rotary Actuator (double and single rack). To accomplish this yo

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Source URL: www.bimba.com

Language: English - Date: 2012-04-24 13:38:27
143Gaming / MDA framework / Robin Hunicke / Marc LeBlanc / Game mechanics / Quake / Gameplay / Game design / Software / Digital media

MDA: A Formal Approach to Game Design and Game Research Robin Hunicke, Marc LeBlanc, Robert Zubek [removed], [removed], [removed] Abstract In this paper we present the MDA

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Source URL: robert.zubek.net

Language: English - Date: 2007-04-21 19:40:50
144Leisure / Tabletop role-playing game / Live action role-playing game / Role-playing video game / Player character / Non-player character / Narrative mode / Game / Game mechanics / Role-playing game terminology / Human behavior / Gaming

Petri Lankoski Character Design Fundamentals for Role-Playing Games Careful character design is a way to strengthen a role-playing game experience. Well-defined characters that are consistently communicated to players a

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Source URL: www.ropecon.fi

Language: English - Date: 2004-12-10 17:57:22
145World of A Song of Ice and Fire / Characters in A Song of Ice and Fire / A Clash of Kings / A Storm of Swords / Game of Thrones / Game mechanics / Winter Is Coming / Monopoly / A Dance with Dragons / Games / A Song of Ice and Fire / A Game of Thrones

A Foreword from the Designer It is with no small delight that I am able to present the CLASH OF KINGS expansion for the A GAME OF THRONES board game. The creation of the A GAME OF THRONES board game itself was a lengthy

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Source URL: www.fantasyflightgames.com

Language: English
146Design / Games / Diagrams / Competitive video gaming / Turtling / Rush / Game mechanics / Real-time strategy / Strategy game / Gaming / Video game genres / Infographics

Simulating Mechanics to Study Emergence in Games

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Source URL: www.jorisdormans.nl

Language: English - Date: 2014-06-23 19:42:32
147Gaming / Design / Software / Video game design / Windows games / Emergent gameplay / Procedural generation / Game mechanics / Emergence / Game design / Video game genres / Video game development

Generating Emergent Physics for Action-Adventure Games Joris Dormans Amsterdam Univeristy of Applied Sciences Duivendrachtsekade[removed]AH Amsterdam, The Netherlands

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Source URL: www.jorisdormans.nl

Language: English - Date: 2014-06-23 19:42:32
148Video game design / Video game development / Role-playing game terminology / Video games / Video game genres / Game mechanics / Open world / Emergent gameplay / Role-playing video game / Gaming / Game design / Design

D:/dorjxSVN/PhD/Articles/Integrating Emergence and Progression/Integrating Emergence and Progression.dvi

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Source URL: www.jorisdormans.nl

Language: English - Date: 2014-06-23 19:42:32
149Game mechanics / Metroid Fusion / Gaming / Linguistics / Human behavior / Critical thinking / Narratology / Rhetoric

Micro-Rhetorics _camera ready_

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Source URL: mtreanor.com

Language: English - Date: 2012-06-27 12:28:01
150Game mechanics / Rhetoric / Game engine / Entity / System / Combinatorial game theory / Predicate / Video game / Design / Linguistics / Science / Video game genres

Proceedings Template - WORD

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Source URL: mtreanor.com

Language: English - Date: 2012-06-27 12:28:35
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